BECAUSE WITH A CLEARLY DEFINED PROBLEM, YOU'RE ALREADY ON THE WAY TO A SOLUTION!

Welcome to Binnakle Mission 0, the new digital serious game from BINNAKLE that helps companies identify their challenges and set an innovative course to resolve them.

 
 
Binnakle Mission 0

If you don't question your problems...
you might miss interesting solutions!

Binnakle Mission 0 lets you turn an initial problem into specific challenges.

Businesses normally take a very general approach to their problems. But, WITHOUT SPECIFIC AND CLEARLY FOCUSED CHALLENGES, IT’S DIFFICULT TO FIND SPECIFIC SOLUTIONS!

And if you always approach problems from the same perspective and ask the same questions, you’ll limit your chances of finding novel answers!

 

BASED ON TRIED AND TESTED METHODOLOGY

 

Binnakle Mission 0 is based on the tried and tested methodology developed by Inteligencia Creativa, a creative thinking and innovation consultancy with more than 15 years of experience and with major clients across a wide range of sectors and in various countries.

Binnakle Mission 0 adds the benefits of gamification to this methodology, to get even better results!

 

The adventure

During Binnakle Mission 0 the explorers make their way through four caves that hide priceless treasures: THE CHALLENGES

The teams compete to see who can unearth the most hidden treasures in each cave so they can choose the best challenges.

During the mission, the teams are helped by ARIADNA, their guide in this adventure. She will introduce them to some unusual characters, each with their own technique for approaching the problem.

 

THE FLEA MARKET

In the first cave, players meet The Merchant, who will remind them that the comments you hear in the Flea Market are often more valuable than what people say at meetings in the Temple.

The same thing happens in companies. The Merchant will help the players think about how people talk about their problems in informal situations. This will lead them towards challenges they don’t normally contemplate, or that they don’t dare verbalise.

THE LIBRARY

In The Library, the second character, The Sage, will invite the players to think about their problem by asking themselves basic universal questions: Where? When? Who? Why? What for?

With the help of The Sage, the players will look at their problem from these new perspectives.

THE ENCHANTED ROOM

Watch out for The Magician! He’ll invite the players to drink a magic potion that will turn them into uninhibited explorers, capable of overcoming more rational barriers in search of Sacred Cows that will help them find unexpected ways of tackling the problem.

THE SANCTUARY

In the last of the caves in Binnakle Mission 0, The Priestess will help the players understand that they can’t forget about the emotional component of their problems.

Because it often happens that thinking about the problem rationally isn’t enough to achieve the goal!

 

To move from one cave to the next, the teams will cross bridges protected by mysterious guardians, and solve the riddles set for them.

 

THE RESULT

 
 

At the end of the game, players will have a prioritised list of 20 specific challenges, that have been prioritised and classified by sphere to attack the problem while optimising the search for new solutions.

 

Binnakle Mission 0 is a 100% digital game for players numbering from 2 teams of 2 people, up to to 25 teams of 5 people.

 

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